G&G 12: What if the sun was cold and the rain was hot?

G&G 12: What if the sun was cold and the rain was hot?

By Eric O'Keeffe / Starglow Media

It’s the finale of our four part Guilds & Goblins adventure. The team is running out of time to find the portal home before the world inside the Trumpet of Travel falls apart. Lessons include: we don’t have to tolerate intolerance; it’s not possible to change everyone’s mind, but that shouldn’t stop us from trying to do what’s right. This story is part of the Guilds & Goblins miniseries, where What If World characters play an original tabletop RPG for kids and families. The dice rolls are all real and help inform the story, along with your questions and ideas! Patrons get access to our Core Rules, and character sheet. Listen to all previous G&G episodes: 176, 181, 182, 191, 192, 193, 199, 199 ½, 214, 215, and 216. Join our Patreon for Ad-Free stories, a Shout-Out on the show, bonus audio, a better chance of having your question answered, and more! patreon.com/whatifworld Subscribe to What If World wherever you listen: link.chtbl.com/whatifworld. What If World is made by Eric and Karen O'Keeffe. A big thanks to Miss Lynn, helper in What If World and lover of doughnuts. Our podcast art is by Jason O’Keefe and our theme song is by Craig Martinson. This episode’s artwork was put together using images by Frances Shaffer and OCAL. Sponsor What If World
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