From Sims to Sapiens: Crafting Reality with Code

From Sims to Sapiens: Crafting Reality with Code

By Andreessen Horowitz

Is it possible to construct a virtual society that authentically replicates human behavior? AI Town, a virtual town experiment where AI residents live, interact, and engage, provides valuable insights into the future of AI's believability and its interaction with humanity.

In this panel discussion, Joon Park, the author of 'Generative Agents: Interactive Simulacra of Human Behavior,' and Martin Casado from a16z, discuss  the influence and potential of Generative Agents, exploring their practical applications in the real world.

Topics Covered

00:00 - Simulating human behaviors

04:49 - What are generative agents?

07:47 - Simulations, new technology, and LLMs

11:45 - The architecture behind simulating human behavior

16:37 - Generative agents interactions: observing, planning, and reflecting

20:22 - What is the value in advancing generative agents?

24:01 - Use cases for simulation behavior technology

29:31 - What are the ethical frameworks?

33:12 - Q&A from the audience 

Resources: 

Find AI Town: https://www.convex.dev/ai-town

Read the paper ‘Generative Agents: Interactive Simulacra of Human Behavior’: https://arxiv.org/pdf/2304.03442.pdf

Find Joon on Twitter: https://twitter.com/joon_s_pk

Find Martin on Twitter: https://twitter.com/martin_casado

Find a16z on Twitter: https://twitter.com/a16z

Find a16z on LinkedIn: https://www.linkedin.com/company/a16z

Subscribe on your favorite podcast app: https://a16z.simplecast.com/

Follow our host: https://twitter.com/stephsmithio

Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures.

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