Phil Fish, creator of Fez.

Phil Fish, creator of Fez.

By Simon Parkin

My guest today is the reclusive designer of one of the greatest video games yet made. He studied game design in Montreal and, after a brief stint working at Ubisoft, left to begin work on a game of his own, a platformer that combined the art style of the Super Nintendo classics of his youth, with perspective-shifting innovations of his own.


Six years in the making, Fez launched in 2012 to near universal acclaim, part of the first wave of so-called indie games. After featuring heavily in the  film documentary Indie Game: the Movie, my guest, who is passionately outspoken, became the subject of co-ordinated online attacks, which culminated in his retreat from public platforms, nearly a decade ago. 


Play the console:


Ridge Racer Type 4RezDishonoredHitman: World of AssassinationThe Legend of Zelda: Breath of the Wild


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